Immersive Tech
AR Experience — Project Three
An AR try-on layer that let customers place the product in their own space.
The challenge
A considered-purchase product with a high return rate, driven almost entirely by customers misjudging scale before buying.
Our approach
We designed the interaction first — what someone does in the ten seconds after opening it — then built a markerless AR layer that places a true-to-scale model in the room, with no app install.
The outcome
A browser-based AR experience that works from a QR code on the packaging and in-store display.
Next step
Tell us the story.
We’ll build the world around it.
Brief us on what you’re making — or on the problem you haven’t worked out how to show yet. We’ll come back with an approach, a schedule and a number.